Since its launch only a short while ago In the Emperor’s Name has created an enormous amount of interest amongst people who love the Warhammer 40K universe, but are not so enamoured of the rules that accompany it. We have had over 3,000 downloads from the blog alone.
The quality of feedback, from AAR’s to individual comments on the blog, the Yahoo Group and on other blogs and fora has been excellent. As a result we have been able to create a lot more material for this game as well as improve and clarify the rules.
In short the improvements you will see in the new version include:
- The separation of the Core Rules, Retinues lists and Campaigns rules into three separate booklets. This will make it easier to update in the future as well as saving gamers’ ink on printing things they do not need.
- Complete weapons and armour listings, drawn from all the Retinues.
- A section on light vehicles from the humble ground car all the way up to the Chimera and Rhino.
- Special abilities, old and new, have been gathered together in a single section.
- There have been small changes to the rules of play both to make them clearer and to include simple changes to improve their playability.
- Grit is now costed on a sliding scale, due to its in-game importance.
- Weapons costs have been increased in many cases to take account of their range and the effect of some deadlier weapons on the Grit Roll.
- A swathe of new and improved Retinues have made it into the listings.
- All Retinues have been recosted to take into account the changes in Grit and Weapons’ costs. The base cost for a Retinue is now 200 pts.
- The Campaign rules have been updated to reflect the changes in Core Rules and Retinues, as well as being generally improved.
- Unique cover art from Joseph Urban.
Not all the good ideas that have come forward have been included in this edition. Some will be released individually on the blog, others in new supplements once we have enough material.
There is still a lot of the Warhammer 40K universe to explore, from Enslavers, Dark Eldar and Hive Fleet infiltration units, to new campaigns and dangerous locations. Anyone fancy hunting a Lictor on an Ice Planet or in the depths of the Catachan Jungle? More Psychic Powers and Special Abilities anyone? And who just loves the Assassins and their Temples?
We hope that you enjoy these rules.
The Forge of War Development Group.
Filed under: SF Wargames Rules