In the Emperor’s Name!

Since its launch only a short while ago In the Emperor’s Name has created an enormous amount of interest amongst people who love the Warhammer 40K universe, but are not so enamoured of the rules that accompany it. We have had over 3,000 downloads from the blog alone.

The quality of feedback, from AAR’s to individual comments on the blog, the Yahoo Group and on other blogs and fora has been excellent. As a result we have been able to create a lot more material for this game as well as improve and clarify the rules.

In short the improvements you will see in the new version include:
– The separation of the Core Rules, Retinues lists and Campaigns rules into three separate booklets. This will make it easier to update in the future as well as saving gamers’ ink on printing things they do not need.
– Complete weapons and armour listings, drawn from all the Retinues.
– A section on light vehicles from the humble ground car all the way up to the Chimera and Rhino.
– Special abilities, old and new, have been gathered together in a single section.
– There have been small changes to the rules of play both to make them clearer and to include simple changes to improve their playability.
– Grit is now costed on a sliding scale, due to its in-game importance.
– Weapons costs have been increased in many cases to take account of their range and the effect of some deadlier weapons on the Grit Roll.
– A swathe of new and improved Retinues have made it into the listings.
– All Retinues have been recosted to take into account the changes in Grit and Weapons’ costs. The base cost for a Retinue is now 200 pts.
– The Campaign rules have been updated to reflect the changes in Core Rules and Retinues, as well as being generally improved.
– Unique cover art from Joseph Urban.

Not all the good ideas that have come forward have been included in this edition. Some will be released individually on the blog, others in new supplements once we have enough material.

There is still a lot of the Warhammer 40K universe to explore, from Enslavers, Dark Eldar and Hive Fleet infiltration units, to new campaigns and dangerous locations. Anyone fancy hunting a Lictor on an Ice Planet or in the depths of the Catachan Jungle? More Psychic Powers and Special Abilities anyone? And who just loves the Assassins and their Temples?

We hope that you enjoy these rules.
The Forge of War Development Group.

In the Emperor’s Name 2nd Edition – Core Rules

In the Emperor’s Name 2nd Edition – Campaign System

In the Emperor’s Name 2nd Edition – Retinues

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68 Responses

  1. I was at SciFi Scarborough this weekend running a surprisingly familiar Old West game called In the President’s name…Went down a treat:-)

  2. Craig – I figured out the problem… I was trying to set up an account I already had.

    Whoops!

    My thread is up, should you wish to peruse…

  3. Hi Ian,

    I have not seen your application pop up yet…?

  4. @Craig

    Way ahead of you, awaiting my confirmation e-mail as we speak…

    It’s interesting to know that it started as a fantasy game…

  5. Hi Ian,
    This may sound odd but the original ideas from whence sprang ItEN was a fantasy wargame I wrote but never published called ‘Warband’ :D
    Go for it mate and keep us up to date with your efforts.
    Even better come and join the Forge of War Development Group Forums.
    Cheers,
    Craig.

  6. Thought you guys might like to know – I’m wokring on converting ItEN into a more generic fantasy skirmish game (the rules are so magnificently simple, it would be a shame not to!), providing full credit to yourselves and continually linking back to this wonderful site!

    My first work-in-progress Warband (The Kobold Menace) is here: http://ofdiceandmenrpg.blogspot.co.uk/2013/02/generic-fantasy-skirmish-kobolds.html

  7. a question to the players here. rule “run” as is exactly. pq from one page to another change!

  8. Hello there! This article couldn’t be written much better! Looking through this post reminds me of my previous roommate! He constantly kept talking about this. I most certainly will send this information to him. Fairly certain he will have a great read. I appreciate you for sharing!

  9. Craig,

    I agree to your terms. Please contact me through Facebook in a private message with your e-mail address so that I could send you the translated rules once ready.

  10. Hi Omer, you have our permision with two small conditions:
    1. please make it clear that these are free to use and abuse, but not to sell, and
    2. Send us PDF copies so we can share them on the blog.

    Cheers,
    Craig.

  11. May I have your permission to translate these rules into Hebrew for the benefit of the Israeli wargaming community?

  12. @ Dean,

    There is a Dreadnought described on page 12 of the core rules and has the following stats: Grit 3+, FV4, SV4, Move – none except turning, 12+ Armour, Heavy Bolter and Power Claw. One of the reasons it’s not included in any Retinues as we thought that it would be far too powerful.

    Based on the formula Figure cost = Grit + FV + SV + Speed + Armour + Weapons, we can see that this Dreadnought would cost 42 points.

    Cheers,
    Craig

  13. […] comunque soddisfatto del risultato. Ho poi assemblato/convertito un altro po’ di pezzi per In the Emperor’s Name, skirmish amatoriale e gratuito di cui ho già scritto in passato. Questa volta ho messo insieme […]

  14. Is there any way that someone can come up with the rules and costs of running a dreadnought in your retinue? Cause in all actuality I can’t think of any other unit that I’d want to have. Thanks!

  15. […] the entire games fits comfortably on a single side of A4 paper. It’s the same minds who gave us In The Emperor’s Name, a free skirmish game set in the Warhammer 40,000 universe. They’ve also an actual, published […]

  16. Hi Russ,

    Excellent feedback – thanks. Sorry for the delayed reply but I’ve been working crazy hours.

    On the Speed bonus: let them have it while stationary, but try this: You get -2 for shooting at someone who has made a full move, and -4 for trying to shoot while moving.

    If someone then runs in a circle and ends up in the same place that is called duck’n’weave, they are harder to hit but their shooting is going to be lousy.

    As for running and shooting in the Shooting Phase the rules say:
    “During the shooting phase, if a model has no enemies in line of sight, that model may choose to run an additional 3″ instead of shooting.”
    Instead of shooting…

    On the shooting two weapons you could introduce a new Talent for five points that allows someone to ‘get their guns off’.

    I’m glad you enjoyed playing ItEN. This is a ongoing cooperative effort by the Forge of War Development Group and absulutely encourage people to write and try their own versions.

    Cheers,
    Craig.

  17. Hello Craig

    Thanks for ITEN, very enjoyable rules! With the games I ran I found I had to change a couple of things, mostly to get round my players exploiting “loopholes”. So I thought I’d see what you think about my solutions.

    With regard to adding a target’s Speed bonus to it’s armour only if it moved my players exploited this by moving all the time, sometimes only by a fraction of an inch. My solution was to rebrand the bonus as a dodge ability and let players have the bonus when shot at even if stationary. This did not break the game. An alternative suggestion was to put some kind of bonus in for shooting while stationary, in effect “aiming”.

    With regard to running in the shooting phase we play true line of sight (is that correct?). This meant that models were frequently in line of sight which in turn led players to the tactic of using normal movement to hide models just so they could then run in the shooting phase – especially when out of range. This got very daft very quickly. My solution was simply to allow running or shooting in the shooting phase but not both. This did not break the game.

    With regard to getting up after being knocked down we had quite a few instances of tortoise on its back syndrome. Whilst funny, spending multiple turns just trying to stand up became silly. My solution was to allow +1 to the roll to stand up per previous turn spent trying and +1 per friendly model trying to help. This worked fine.

    A question arose concerning figures armed with two guns, one in each hand, and whether the model could fire both at the same time. My solution was to allow the figure to count as its own torrent I.E. adding +1 to its shoot for the second weapon. I would suggest adding abidextrous as a special ability to cover this.

    A couple of possible corrections for the next edition:

    With regard to the running distance you have made it clear in the comments here that the random distance should be used. On page 3 “A note on figure scales” you give absolute distances for other scales.

    When adding pts after a number to indicate a points value there should not be a space between the number and the pts. This needs checking as sometimes there is and sometimes there isn’t.

    One final note, everyone that took part in the games really enjoyed the speed at which it played compared to other skirmish systems and all appreciated the simplicity of the mechanics. Everyone said they would look forward to playing again!

    Regards – Russ Jackson

  18. Hi Max,
    I can understand why some people would love Inquisitor. It trod a fine line between skirmish wargame and RPG. However, the speed in which it got ‘remaindered’ into the Specialist games ghetto says a lot in my mind.
    It did not sell because people found the core system was confusing and flawed. No matter how glossy the book, or how well written the fluff is a system must survive on its rules.
    I’m always happy though to agree to disagree because this all a matter of personal taste :)

  19. I’ve just started reading through the rules. Looks good, but I have to say I disagree with you on the subject of Inquisitor: I’d be more inclined to say it’s the best ruleset GW has ever created. Yes, the rules look incredibly cumbersome, but I’ve found that they become far more intuitive than, say, regular 40K after just one game. (perhaps not as intuitive as the one-page rulesets found here, but then again, it offers a lot of material to work with) There is, I have to amdit, one catch though: it only works well when used as a narrative skirmish game. Upscale the battles or neglect the backstory and narrative, and yes, it suddenly seems one of the worst systems.

  20. I was thinking if fielding a Pre-heresy Space Marine warband. How cost and stats for a space marine jetbike would look like?

    Congrats on the GREAT system,

    LePe

  21. […] that we had planned we also wanted to get a game or two of the Judge Dredd Miniatures Game and In the Emperors Name […]

  22. […] pioggia, qualche ora libera. Mi son messo a montare alcuni Space Marines da usare come Retinue in In The Emperor’s Name, uno skirmish amatoriale (e gratuito) ambientato nell’universo di Warhammer […]

  23. Thanks
    Also, the extra inquisitorial agents section. Each agent has a base cost, and then the statline as well. I’d assumed that the base cost was for the defualt statline, without any upgrades, but then I noticed that the grizzled veteran had 11 points worth of stats, and had a base cost of 10. Is the base cost in addition to the stats?

    Elliot

  24. Hi Elliot,

    You can indeed field one or two mercenary Kroot.

    If we look at the W40K fluff, Kroot have their own spacefaring capability so are not as savage as many people seem to think. Yet despite this and the influence of the Tau they haven’t developed or chosen to use any heavy armours.

    I expect that most armours would impede their ability to do all the woodcraft stuff they are famous for, or would not feel right with their hunter mentality.
    However, I expect that you could successfully argue that they might choose to wear a Kroot version of Flak Armour if you wish.

    Cheers,
    Craig.

  25. I have a question. Looking through, I realised with delight that, due to the “Strange Ally” rules, I could field a Kroot with my inquisitorial retinue (radical ordos xenos FTW!). However, the rule makes no mention of what the model comes equipped with, and what it can be upgraded with. Sticking with the Kroot, can I give him some improved armour, or is he stuck with the basic Kroot armour?

    Thanks
    Elliot

  26. Hi Gabbi,

    There is no such thing as a stupid or problematical question, only a stupid answer :)
    So, originally the Traitor Legions Retinue list was written to just have ‘vanilla’ CSM’s in it. Then someone suggested allowing you to field Legion-specific CSM’s, so I wrote a little table and have been confusing people ever since.
    You can indeed have a vanilla AC with a few mixed Legion marines in his Retinue, which does make a little nonsense of the Black Legion’s special ability… something for me to chew on that.
    Cheers,
    Craig.

  27. Thank you very much for answers, Craig.
    I’m still a bit confused on Black Legion Champion.
    If I purchase a Champion without making him from a particular Legion, then I can anyway field mixed-legions Retinue, isn’t it?
    Or, I HAVE to give each Chaos Space Marine a Legion (for 5pts), I thought this was optional.

    Btw, I would like to make sure you understand I’m very pleased with this ruleset, I’m focusng on “problems” just for getting answers, please don’t get my posts as complaints. I’m very grateful to all the people working on this game for free :)

  28. Hi Gabbi,

    The key thing with these rules and FUBAR is that you are encouraged to adapt them to suit yourselves. There is no ‘official’ version as found with other rules. That said we love to hear from people who’ve found inconsistencies in the rules, so onto your questions:

    1) Black Legion: In a Chaos Space Marine Retinue you can mix figures from different legions. However, if the Aspiring Champion is of a specific Legion then all other Marines must be from that Legion also. So a retinue led by a Black legion Aspiring Champion can mix and match, whereas other AC’s cannot.
    2) Word Bearers: This is a hangover from when there was a specific summoning power (very early edition), well spotted. Ignore it.
    3) World Eaters cannot have Sorcerers. This is for any retinue that is led by or made up of just World Eaters.

    Cheers,
    Craig.

  29. Hi, great work, thank you!

    I’ve just skimmed trhough rules and retinues books, and I have som questions, mainly on Chaos Space Marines legions:

    1) Black Legion: why bother paying 5pts to make my Champion BL to have any other legion marine in his retinue while I can have the same effect for free not giving him any Legion?

    2) Word Bearers: Champion or Sorcerer begin game with Lesser Daemons. What does it means? They get one for free? (seems too much for 5pts), or that without a Word Bearer Champion/Sorcerer you cannot add them to retinue? If so, should stated in Lesser Daemon description.

    3) World Eaters cannot have Sorcerers. This limit is for a full World Eaters retinue, or Sorcerers are forbidden if just a Word Eaters is in the retinue?

    Thanks and keep the good work!
    g.

  30. Hi James,

    O the ganging up – I suppose that it does, but we do go on to show how adding more men would rapidly make it worth it.

    Cheers,
    Craig.

  31. Hi Infohell,

    Where were you when we did the final read through? :)

    We’ll shortly be moving from our Yahoo Group to a Bulletin Board and we’d be happy to have you come in and join the crew, especially with your eagle-eyes.

    Once we move I’ll put your corrections to the team. it looks like we’re going to need an errata sheet soon, or a new relase.

    Cheers,
    Craig.

  32. Hi James,

    Page 13:
    The Sequence of Play
    7.1 Initiative
    At the beginning of each turn each Player rolls 1D6 and adds his Leader’s Speed, rerolling any ties. The Players then act in order from highest to lowest in each phase. This lasts until the next turn.

    Does that clear it up?

    Cheers,
    Craig.

  33. This ruleset looks like great fun – i’m excited to try it out.

    After reading through the core rules, i’ve got some corrections/comments/etc:

    pg5: Inquisitor example should be 62pts, deathcult assassin 18.
    pg5: Adeptus Arbites has different stats than “Arbitrator” in Adeptus Arbites list
    pg5/6: The Retinue members with Terrifying notes dont say [5pts]. Most retinue entries (tho not all) do.
    pg7: Displacer cost should be 7 (based on Slann warband)
    Pg8-9: Harlequin’s Kiss & Warscythe have an asterisk , with comment of “For more on the grit penalty see 7.5 The Grit Roll”. There’s nothing specific to Harlequin’s Kiss/Warscythe in 7.5. Special rules for these are in the retinue section. Other weapons w/o a * have special effects however (graviton gun for example).
    Warscythe is also a ranged weapon when used by a pariah according to the Necron retinue — does it have a different cost, and what’s the range?
    Pg12 6.3.7 – Plague Zombies have different stats than the “Enemies of Man” retinue
    pg12 6.3.8 – typo “orbital bombardment tha” — tha should be that
    pg 12 6.3.6 – Dreadnought cannot move “except turning”. Does the facing of a model have any effect? There’s no mention anywhere if models have 90, 180 or 360 vision (or other) that I see.
    pg18 – Does Invoke faith make the priest/bishop/chaplain immune to terror?
    pg21 Point costs for all vehicles are too low by 1 pt, like the first crew member wasn’t counted.

    Misc: The armour None/Light/Medium/Heavy classfication don’t seem to have any bearing, other than being equal to 5+/6+/7+/8+. Same for Weapon type, but it’s worse for weapons – because AFAIK a “Heavy Bolter” requires a 2nd crewman, but a Plasma gun doesn’t despite being “Very Heavy”, nor a “Heavy” Bolt Pistol. Suggest dropping the Weapon and armour light/medium/heavy classifications.

    Pistols have a special ability, but there’s no note of which are considered pistols. Most are obvious, but IIRC a Neuro-Disruptor and Slugga are the non-obvious pistols.

    Same for “Heavy” weapons — heavy bolter, heavy stubber and heavy gauss blaster probably count as Heavy for crew purposes. But are Rokkit Launcha’s heavy, Shrieker cannon or any others heavy?

    Same goes for what the Xenos equivalent of power armor — anything with a to hit of 8+, excluding displacer field?

    ok that’s enough for now =)

  34. in your example 7 ganging up
    it would be statistically better for them not to gang up

  35. in the rules it says you do things in initiative order
    but i cant see an initiative stat for the models
    what do you mean by this
    is it an i go you go system?

  36. wow! Amazing work!
    I can’t wait to give it a try with friends! So far I’m just reading the rules but I really really like it! The fact that you made every possible character of the 40k universe playable is just awesome!
    I really appreciate your work so far and even if I haven’t done any “real” game with those rules, it seems like a hell lot of fun!
    Thank you!

  37. Hi Joe,

    Compared to our one-page Small Unit Action Rules (FUBAR) I suppose that they are. However, the actual rules for playing the games cover just four pages (13-16), and 25% of that is examples.
    Certainly a lot less that the 70+ pages of Warhammer 40K (in a 300+ page book).
    The key thing about ItEN is the playability. Most players pick up the rules in just one game.
    Cheers,
    Craig.

  38. Wow those are complicated rules.

  39. Good eyes errorreporter, another one for the edit list – thanks.

    It seems I may have miscalculated some of the examples in the retinues as well. I’m working on a corrected copy over the next few days.

    The cause is that we changed the costing system a few times in the last few days before publication which meant an old idiot going through recalculating things about four times.

    That old idiot has been would be fired if it wasn’t me :)

  40. Sure I will :)

    Work already started!

  41. points costs from vehicles on page 21 has a description error. points for Armour is missing and points for crew is wrong.

  42. Hi Renegade Paladin,

    Let’s see: During the shooting phase, if a model has no enemies in line of sight, that model may choose to run an additional 3″ instead of shooting.

    Yes, except that it should say 1D6+Speed”.

    Cheers,
    Craig.

  43. Is the wording of the running rules intended to forbid running when there are enemies in line of sight? Because that’s what they say.

  44. Verythrax,

    Please remember to list the people who asissted you with the translation on the credits page as Translators.

    Cheers,
    Craig.

  45. We are always happy to have our friends around the world translate our rules into their own languages.

    All we ask is that you send us a copy so we can share it here with everyone.

    Cheers,
    Craig.

  46. Custodes FTW!

    I’m considering translating it to brazilian portuguese, but I’m not sure if I want to have all this trouble myself. I’m recruiting help in the local community.

    Do I have your blessing?

  47. The Heresy eh?
    Now there is a supplement worth considering. Thanks for the idea :)
    Cheers,
    Craig.

  48. Nevermind, just took a look at retinues doc :P

  49. Any plans to add squats?

    Those Olley’s Armies Dwarfs are begging for some love ;)

    Action-packed fluff heresy gaming based on Space Marine book, anyone?

  50. Thanks guys.

    This looks awesome.

  51. Very nice! I started playing Rogue Trader in ’89 and haven’t liked the direction GW has been going with 40K since. This may rekindle my interest.

  52. Thanks for the comprehensive update. I and a lot of the 40k old guard owe you one :)

  53. […] Name rules review by WargameGeek on August 21st, 2011 at 1:19 pm Posted In: Wargaming In the Emperor’s Name is a free set of skirmish level rules set in the Warhammer 40K […]

  54. Gorgeous, thanks for the inspiration. All I’ve got to do is get me a copy of Photoshop and work out how it works…

    Btw, Emperor has only one ‘O’ in it :)

    Cheers,
    Craig.

  55. Sorry had to do it, Im that card kinda guy

    cheers

  56. Hi Tinpot,

    You are probably right, but all this is being addressed in the 2nd Edition, which is currently being worked on by the team.

    By the way the method we use for costing Grit is due to change as well :)

    Cheers,
    Craig.

  57. Can I just check that the following formula is correct for working out points cost?:

    Figure Cost=(6 – grit)+FV+SV+Speed+Armour+Weapons

    It’s just that the examples for Chaos Space Marines seems to be incorrect (Theres no points added for Word Bearers) and in the Retinue Generator for Chaos Space Marines aswell.

  58. Hi Romain,

    Thank you so much for this translation. I see that you have joined the Forge of War Yahoo Group as well – excellent!

    We do have other language translations of FUBAR, but this is the first translation of In the Emperor’s Name, so it is very welcome. I hope that many French-speaking players can now enjoy this game.

    Cheers,
    Craig.

  59. “In the Name of the Emperor” just cross the channel to become “Au Nom de l’Empereur”.
    I just translate the core rule without any Annexes.
    Still need to fix-it but it may do it for French non-English speaker ;) :

    https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0qd7S9dAY4jYjhmNGRjMDctOGM4OS00M2QxLWJkMTUtNjgxYjQ0MTk3MTU1&hl=en_US

  60. […] télécharger la règle, c’est là. Et pour voir une exemple de partie […]

  61. Hi Jodrell,
    Wow! That was quick :)
    A first glance makes me say ‘well done’. So what I’m going to do is drop this into the Forge of War Yahoo Group for comments by the team. You are welcome to join the group and you’ll find it a positive and friendly rules-writing community.
    My only thought so far is to drop the ‘Terrifying’ classification from all but the Lord and Flayed Ones.
    Cheers,
    Craig.

  62. OK, here’s my attempt to write a retinue for Necrons. This has obviously not been tested or balanced at all, and is just a first draft.

    Google Docs Viewer: http://bit.ly/jZBlwb
    PDF link: http://bit.ly/iCRLE1

  63. Jodrell,

    If you do a Necron Retinue please share it with us on the Forge of War Yahoo Group. We can then include it in the next edition of the rules and you will be be credited with authorship of them.

    Cheers,
    Craig.

  64. I just skimmed through these rules and they look great! I must try to persuade some of my friends to try them out.

    Many veteran gamers will have loads of old miniatures that they can’t really use any more, because they’ve been retconned out of existence over the years. This game can give them life once again, as we have a lot more freedom to max and match.

    If I had one complaint, it’d be a lack of a retinue generator for Necrons. But I would enjoy writing one for myself.

  65. And don’t let the name and description fool anyone… these work extremely well with 15mm miniatures. During playtesting I used a variety of 15mm retinues, including the very same Laserburn minis that led to the development of the original 40k forces. :)

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